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WGGCALC ON THE WEB
WGGCALC HAS BEEN RELEASED ON THE WEB
This has been quite the anticipated feature and after some work I managed to port it to the web.
Try it out here! https://wggcalc.tongsima.com
The performance of running it on the web will always be slower than the CLI but I have tried to make up for that with some extra UI QOL that I just couldn't fit in the CLI without bloating the codebase up. Currently it doesn't have the abillity to set player max health or force / ban price type but meh if you want them let me know.
One of the main features I wanted to transfer over was the ability to have pre made commands. I did this by putting all the filters into the link so you can use that to copy and paste instead.
Here are some of the builds in Commands.sh in web form
Changes To The Calc
The "Calc" I am referencing is the program logic itself. When I want to reference either the web version or the CLI I will address them individually. But the "brain" for both of them is the same (wggcalc.hpp).
Other than the website there actually aren't many new features to the core program but a bunch of bug fixes and updates.
- Merged dataset to be one singular file
FullData.json. No longer need to keep track of 3 files and update them. - Added compatibility for
Magazine Sizestat andEquip Time - Fixed issues when sorting by reload and magazine size not giving true correct result
- Updated calculation method to handle the new "phantum buff" fix
- Changed up the compilation flags for the CLI (this thing
-march=x86-64-v3) to hopefully make them faster (I also switched from g++ to clang++). If you have any issues with running them please open up an issue because I think it only support computers up to like 2015?