Releases: themrdemonized/xray-monolith
Releases · themrdemonized/xray-monolith
Release list
2026.8.17
2026.8.16
What's Changed
- fix some visual issues when using higher resolutions by @erepb in #630
- New Cvars scale_hud_motion_marks_by_speed and allow_accel_during_lookout by @Verdatim25 in #632
- fixes and improvements to pda tabs by @erepb in #633
- feature(visibility-ui-to-actor): move visibility source of truth by @nltp-ashes in #635
- feat(ai): per-NPC npc:set_hit_redirect selection lever by @damiansirbu in #636
- feat(ai): per-NPC npc:set_visible_enemy_bias selection lever by @damiansirbu in #637
Full Changelog: 2026.8.9...2026.8.16
2026.8.9
What's Changed
- Expose script control on whether to activate item on move_to_slot or not by @lulnope in #631
- feat(ai): npc:is_hit_anim_playing hit-flinch reader by @damiansirbu in #629
- feat(ai): per-NPC passive health-restore boost setter by @damiansirbu in #628
- feat(ai): per-NPC view-distance factor setter by @damiansirbu in #627
Full Changelog: 2026.7.31...2026.8.9
2026.7.31
2026.7.22
What's Changed
- perf(scripts): replace level.iterate_nearest with pre-filtered monsters registry in anomaly_restrictor_update by @Bookshelf9854 in #605
- Cover re-pick veto callback (npc_on_best_cover_repick) by @damiansirbu in #607
- NPC weapon reload event callbacks (npc_on_weapon_reload_start/stop) by @damiansirbu in #611
- Bind make_enemy_visible (force seen-class enemy memory for stalkers) by @damiansirbu in #613
- feat(HudItem):lua binding for toggle fl_inertion_enable by @emgComplex in #619
- Add an option "bullet_check_visual" in object section to validate bullet hit. by @GhenTuong in #620
New Contributors
- @Bookshelf9854 made their first contribution in #605
- @emgComplex made their first contribution in #619
Full Changelog: 2026.7.13...2026.7.22
2026.7.13
What's Changed
- feat(ai): per-NPC fire queue scale setter by @damiansirbu in #603
- CCar development. Drone, Visual camera, Camera Scope by @GhenTuong in #600
- Add new Cvar pseudogiant_dodge_stomp_while_falling by @Verdatim25 in #599
- fix: replay spot add-properties at click... by @erepb in #598
Full Changelog: 2026.7.6...2026.7.13
2026.7.6
What's Changed
- feat(ai): bind can_kill_enemy/member and fire_make_sense fire gates by @damiansirbu in #596
- feat(ai): combat action-switch veto callback (npc_on_combat_action_switch) by @damiansirbu in #595
- feat: PDA context menu from multiple spots by @erepb in #585
- feat: add submenu support to PDA context menu by @erepb in #591
- feat(ai): per-NPC aim params and vision speed setters by @damiansirbu in #594
Full Changelog: 2026.6.28...2026.7.6
2026.6.28
What's Changed
- Export CScriptGameObject and CWeapon by @GhenTuong in #584
- [Main Branch] Numpad Support for Console by @antglobes in #583
- Normalize map spot sizes for army and ecolog factions by @erepb in #582
- feat: incremental build by @erepb in #586
Full Changelog: 2026.6.21...2026.6.28
2026.6.21
What's Changed
- infinite/super long bolts throwing issue workaround by @Priler in #575
- CCar Lua surface + physics-island opt-in for >4-wheel vehicles by @Leyths in #569
Full Changelog: 2026.6.13...2026.6.21
2026.6.13
Full Changelog: 2026.6.12...2026.6.13