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Releases: themrdemonized/xray-monolith

2026.8.17

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@github-actions github-actions released this 17 Aug 01:49

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Full Changelog: 2026.8.16...2026.8.17

2026.8.16

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@github-actions github-actions released this 16 Aug 04:47

What's Changed

  • fix some visual issues when using higher resolutions by @erepb in #630
  • New Cvars scale_hud_motion_marks_by_speed and allow_accel_during_lookout by @Verdatim25 in #632
  • fixes and improvements to pda tabs by @erepb in #633
  • feature(visibility-ui-to-actor): move visibility source of truth by @nltp-ashes in #635
  • feat(ai): per-NPC npc:set_hit_redirect selection lever by @damiansirbu in #636
  • feat(ai): per-NPC npc:set_visible_enemy_bias selection lever by @damiansirbu in #637

Full Changelog: 2026.8.9...2026.8.16

2026.8.9

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@github-actions github-actions released this 09 Aug 06:55

What's Changed

  • Expose script control on whether to activate item on move_to_slot or not by @lulnope in #631
  • feat(ai): npc:is_hit_anim_playing hit-flinch reader by @damiansirbu in #629
  • feat(ai): per-NPC passive health-restore boost setter by @damiansirbu in #628
  • feat(ai): per-NPC view-distance factor setter by @damiansirbu in #627

Full Changelog: 2026.7.31...2026.8.9

2026.7.31

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@github-actions github-actions released this 31 Jul 04:04

What's Changed

Full Changelog: 2026.7.22...2026.7.31

2026.7.22

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@github-actions github-actions released this 22 Jul 23:26

What's Changed

  • perf(scripts): replace level.iterate_nearest with pre-filtered monsters registry in anomaly_restrictor_update by @Bookshelf9854 in #605
  • Cover re-pick veto callback (npc_on_best_cover_repick) by @damiansirbu in #607
  • NPC weapon reload event callbacks (npc_on_weapon_reload_start/stop) by @damiansirbu in #611
  • Bind make_enemy_visible (force seen-class enemy memory for stalkers) by @damiansirbu in #613
  • feat(HudItem):lua binding for toggle fl_inertion_enable by @emgComplex in #619
  • Add an option "bullet_check_visual" in object section to validate bullet hit. by @GhenTuong in #620

New Contributors

Full Changelog: 2026.7.13...2026.7.22

2026.7.13

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@github-actions github-actions released this 13 Jul 04:33

What's Changed

  • feat(ai): per-NPC fire queue scale setter by @damiansirbu in #603
  • CCar development. Drone, Visual camera, Camera Scope by @GhenTuong in #600
  • Add new Cvar pseudogiant_dodge_stomp_while_falling by @Verdatim25 in #599
  • fix: replay spot add-properties at click... by @erepb in #598

Full Changelog: 2026.7.6...2026.7.13

2026.7.6

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@github-actions github-actions released this 06 Jul 11:45

What's Changed

  • feat(ai): bind can_kill_enemy/member and fire_make_sense fire gates by @damiansirbu in #596
  • feat(ai): combat action-switch veto callback (npc_on_combat_action_switch) by @damiansirbu in #595
  • feat: PDA context menu from multiple spots by @erepb in #585
  • feat: add submenu support to PDA context menu by @erepb in #591
  • feat(ai): per-NPC aim params and vision speed setters by @damiansirbu in #594

Full Changelog: 2026.6.28...2026.7.6

2026.6.28

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@github-actions github-actions released this 28 Jun 08:23
8e4be62

What's Changed

Full Changelog: 2026.6.21...2026.6.28

2026.6.21

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@github-actions github-actions released this 21 Jun 05:12

What's Changed

  • infinite/super long bolts throwing issue workaround by @Priler in #575
  • CCar Lua surface + physics-island opt-in for >4-wheel vehicles by @Leyths in #569

Full Changelog: 2026.6.13...2026.6.21

2026.6.13

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@github-actions github-actions released this 13 Jun 03:03

Full Changelog: 2026.6.12...2026.6.13