Project8Recomp v0.1.0
A native port of Tony Hawk's Project 8 (Xbox 360, 2006), built by static recompilation.
You must own a copy of the game. These archives contain no game assets, no disc image, and no copyrighted game content. The launcher reads a disc image you supply from your own copy. Nobody here has one to give you.
Getting started
- Download the archive for your platform and unpack it anywhere you can write.
- Run
thps_p8_gui. - Point it at a disc image of your own copy. It checks the disc before copying anything, extracts the game into the same folder, and starts it.
Everything lives in that one folder — game data, saves, settings. Nothing is written anywhere else.
Platforms
| Platform | Status |
|---|---|
| Linux x86_64 | Verified on hardware |
| macOS arm64 | Verified on Apple Silicon. Correct but slow — see known issues |
| Windows x86_64 | Experimental |
On Windows: everything is cross-compiled from Linux and exercised under Wine — the launcher, a real disc identification and extraction, and the game booting and rendering. It has never run on Windows itself, because nobody on the project has a machine to try it on. If you run it, please tell us what happened either way; there is an issue template for exactly that.
Neither macOS nor Windows binaries are signed. macOS: right-click → Open. Windows: More info → Run anyway.
Known issues
Leave the frame rate cap on — it is the default. With it off, in-level cutscenes run three to five times too fast. Full list in docs/KNOWN_ISSUES.md.
Verifying your download
Checksums are in SHA256SUMS.txt.