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Project8Recomp v0.1.0

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@github-actions github-actions released this 18 Aug 06:59
· 32 commits to main since this release

A native port of Tony Hawk's Project 8 (Xbox 360, 2006), built by static recompilation.

You must own a copy of the game. These archives contain no game assets, no disc image, and no copyrighted game content. The launcher reads a disc image you supply from your own copy. Nobody here has one to give you.

Getting started

  1. Download the archive for your platform and unpack it anywhere you can write.
  2. Run thps_p8_gui.
  3. Point it at a disc image of your own copy. It checks the disc before copying anything, extracts the game into the same folder, and starts it.

Everything lives in that one folder — game data, saves, settings. Nothing is written anywhere else.

Platforms

Platform Status
Linux x86_64 Verified on hardware
macOS arm64 Verified on Apple Silicon. Correct but slow — see known issues
Windows x86_64 Experimental

On Windows: everything is cross-compiled from Linux and exercised under Wine — the launcher, a real disc identification and extraction, and the game booting and rendering. It has never run on Windows itself, because nobody on the project has a machine to try it on. If you run it, please tell us what happened either way; there is an issue template for exactly that.

Neither macOS nor Windows binaries are signed. macOS: right-click → Open. Windows: More infoRun anyway.

Known issues

Leave the frame rate cap on — it is the default. With it off, in-level cutscenes run three to five times too fast. Full list in docs/KNOWN_ISSUES.md.

Verifying your download

Checksums are in SHA256SUMS.txt.