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Rogue Legacy Randomizer 1.0.0 Alpha 5

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@thephar thephar released this 25 Oct 01:40

Changelog

Works with version 1 (currently supported) and version 2 (beta) .apworlds. If you have additional questions, please reach out to us on the Archipelago Discord in the #rogue_legacy channel.

Additions and Changes Between 0.9.3 and 1.0.0 Alpha 5

  • Receiving an item from another world no longer freezes the player in place. Instead, items appear on the side bar, notifying you of what you received.
  • Additional icon is implemented for non-Rogue Legacy items.
  • Defeating a boss unlocks the teleporter to the next zone permanently.
  • Buying an upgrade from the manor no longer pops up a message.
  • Default installation directory changed from C:\ProgramData\RogueLegacyRandomizer to C:\Program Files (x86)\Rogue Legacy Randomizer.
  • Manor now shows all skill-type items received.
  • Players can toggle DeathLink in the options menu.
  • Vertigo is no longer a rollable trait for your children.
  • Funny final words for The Fountain.
  • Randomizer credits added to credits screen.
  • Combined hostname and port into a single field (with optional specifier for ws/wss protocol).
  • Support for connections to secure websocket servers, like the ones hosted from https://archipelago.gg/.
  • Better crash logging.

New features for World Version 2 of rogue_legacy.apworld

  • New and updated options:
    • Can set traitors or dragons as your starting class.
    • NG+2 option has been removed.
    • Chests per zone's minimum value has been raised to 25.
    • Shuffle blacksmith and enchantress "slots".
      • You now start with them unlocked, but cannot equip Chest equipment until you find the "Chest" upgrade.
    • Skills can optionally need purchasing to aquire, similar to vanilla Rogue Legacy.
    • Variable number of children option picks a random number of children per generation between 1 and 5.
    • Can choose between x1, 4x, 8x, and 12x normal castle generation size.
    • Fountain Piece Hunt! Find enough "Fountain Piece" items to unlock the Fountain Door instead of (or in addition to) killing the 4 zone bosses.
    • Traps!
    • Forced enable/disable DeathLink options, for when you're absolutely sure you don't want to change it mid-game.

Bugs Fixed From Alpha 4

  • Items being eaten.
  • Final crash on release/collect.

Hopefully at least, didn't seem to run into them again during the test. Basically did most of a rewrite of the Archipelago client code logic, and that seemed to have fixed it. Let me know if you run into these bugs!

Known Bugs (Planned to be fixed in next Alpha)

  • Carnival Dagger minigame does not reward gold or an item, even if you destroy all targets.
  • The Item Received list currently obstructs the Fountain Piece UI element.
  • Teleporting to starting room does not place player on teleporter pad.
  • After defeating a boss, camera will center on diary instead of fountain door.
    • Player can also interact with diary due to this.
  • Herodotus and Ponce de Leon are smaller than they should be.
  • Maximum manor skills do not reset properly when loading a save, going to main menu, then loading a different save.
  • Game does not handle losing connection to Archipelago server gracefully and may crash on any subsequent attempt to communicate with the Archipelago server.
  • Installer does not verify if vanilla RL directory was selected correctly.
  • Red border does not appear around found blueprints or runes in a category you do not have unlocked.
    • Still will not allow player to purchase or equip them without relevant upgrade.
  • Toggling DeathLink in the menu and re-opening the menu will show the default DeathLink status.
    • This is purely a visual bug, as your DeathLink status does actually update.
  • Some traits given by "Genetic Lottery" do not apply the actual effect.
  • Retiring outside the castle after using Architect will softlock your save.
    • So, don't do that!

If you run into additional bugs not listed above, please reach out to me on Discord (@thephar).

Not Implemented Yet (But planned for next Alpha)

  • In-game chat/text-client is currently disabled pending a complete rewrite.
  • On world version 2, shrines and spending upgrades are not obtainable.
  • Gold is not magnetically attracted to the player.
  • Random Teleport trap does not currently function.

Full Changelog: main...1.0.0-alpha5