Releases: thewhistledev/StandInterceptScript
Releases · thewhistledev/StandInterceptScript
Release list
2.0.0
Stand Intercept Script 2.0.0
A major rewrite of the intercept detector around measured player movement and relative-motion prediction.
Highlights
- Replaced the old fixed-speed intercept prediction.
- Samples actual local and remote player movement.
- Predicts closest approach using relative velocity.
- Added configurable intercept radius.
- Added configurable prediction horizon.
- Added minimum closing-speed filtering.
- Added vertical-separation filtering.
- Added velocity smoothing to reduce network-position jitter.
- Added join grace periods.
- Added per-player alert cooldowns.
- Added optional friend filtering.
- Added session-aware state resets.
- Added player-leave cleanup.
- Added live status information.
- Added optional DirectX debug overlay.
- Uses the documented Stand Lua API without external Lua libraries or GTA native hashes.
Installation
Download Interception.lua from the release assets and place it in your Stand Lua Scripts directory.
Legacy version
Intercept.pluto remains in the repository for historical purposes.
Interception.lua is the maintained 2.0.0 implementation.
1.0.8
1.0.8 Changelog
Hopefully a fix for the issue where the player is detected as an intercept course when they first load in.
Added check to see if player just loaded in.
1.0.5
1.0.5 Changelog
- Added MP check, makes sure you are online.
- Added some additional utility functions to lua, ex. Ternary param ? bool : bool, which makes my life easier lol.
- Added Debug Information (useful to anyone who knows what they're doing.)
- Hopefully fixed the bug where intercepts were detected regardless of being anywhere near a player.