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Outlander 4.0.0 Preview 1

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@thomasblasquez thomasblasquez released this 26 Apr 17:11
· 47 commits to main since this release
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4.0 is a massive update. Not just in size, but also in where it's taking Outlander's development. This will likely be the last major update to contain such a large amount of new mods, with future updates instead focusing on the development of new, custom mods. I will keep a watchful eye over the newly released mods, but ultimately my focus will be on making new content myself.

Please note this is a PREVIEW VERSION. It is NOT stable and there will be issues! Please review the Known Issues and Todo sections if you would like to help with development.

Huge thank yous to:

  • Darkelfguy for his Morrowind Modding Showcases and his Graphics Mod List, both of which I used heavily for this update
  • Deerber for scouring the old YAJAN modlist for mods I missed
  • Merf for the cat memes (and everything else, i guess)
  • Merlord, NullCascade, Greatness7, and everyone in the MMC Discord for their constant help with development and troubleshooting
  • Storm Atronach, Sullis, and everyone in my Discord for their assistance, feedback, and encouragment
  • The Morrowind Modding Community as a whole, without which Outlander would not be possible
  • And, of course, you for playing!

Gameplay Changes and Added Mods

Updated Mods

  • The Crafting Framework
  • Ashfall
  • Joy of Painting
  • Passing Time While Reading
  • Daily Training
  • Skyrim Style Quest Notifications Great Patch Hub
  • Even More Illuminated Order Improved Fixes
  • Smart Companions
  • Bardic Inspiration
  • The Midnight Oil - Lighting Overhaul
  • Companion Leveler
  • Mines and Caverns
  • Astrologian's Guild
  • Hotkeys Extended
  • Skyrim Style Quest Notifications Great Patch Hub
  • OAAB Data
  • OAAB Integrations
  • Character Sound Overhaul
  • Beautiful Cities of Morrowind

BCOM, TR, and other large mods will NOT be updated again until the final release, with an exception for necessary fixes!

Removed Mods

  • Just an Incarnate
    • Simply too many issues and too many features Outlander does not use.
  • mtrCultures
    • Doesn't mesh well with Chargen scenarios, will be replaced by custom mod, more details coming soon
  • Vivec City
    • BCOM patching mistake on my end
  • Tamriel_Data Graveyard - Deprecations un-deprecated
    • No longer required as of T_D 11

Known Issues

  • Missing object on New Game
  • Poor performance in Ashfall camps with lots of activators. Need to collect data for Merlord
    • This could be caused by The Art of Alchemy, I've also noticed major frame drops when mousing over the tooltip
  • Typo/mistake in Mebestien Ence's Dialog regarding his background. id = "mebestien ence00000000"
  • Occassionally, items stored in carriable containers such as backpacks, satchels, etc, get removed. This may be fixed, but if it happens to you, please report it in the #outlander-support thread created for this bug
  • Some Khajiit will narc on you if you sell them skooma. This one is not pleased with their denying of the sweet sweet Moon Sugar.
  • Certain spells should be castable even when Silenced. Lua mod to check?
  • Two NPCs are in the void of Madach Tradehouse in Gnisis (RoHT and The Lamp)
    • Might want to check
  • Wearable lantern lights are square when placed in the world
  • Wearable Lanterns should use Light and not Magelight
  • Fashionwind - MWSE Glasses and Goggles breaks with the new Onion update, so it has been disabled for the time being. The mod author, RuffinVangarr, has indicated they are working on it but I might try to fix it myself idk
  • Illuminated Order and NecroCraft offer two seperate ways of becoming a lich. Should patch them to work in tandem, with Illuminated Order's quests introducing and implementing NecroCraft's mechanics.
  • Ashfall's needs are no longer integrated into the HUD

Edits

  • Seeing the value/Weight ratio of an item now depends on having 25 Mercantile. This will be merged into the perks system later.
  • Furniture Catalog now shows up in more vendors inventories through Wares
  • Ebonheart Underworks configuration is now set to default with no player input required.
  • Shaders and light settings adjusted.
  • Sophisticated Save System has been re-enabled by default

Fixes

  • Fixed an issue where characters with the Atronach birthsigns were regenerating magicka.
  • Fixed several errors in the mwse.log caused by a lack of nil checks, as well as a bunch of spammy/unnecessary logging
  • Fixed an issue with the Distant Land override files not loading due to a bad path

TODO

  • Finish Perk System
  • General testing
    • Test Vvardenfell Ablutions (is it fun?)
    • Patch Friends and Frens with Companion Leveler
    • Are items uniquely marked as stolen?
  • Fix known issues
  • Custom Background and Culture mod
  • Create Wiki
  • RELEASE