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Outlander 4.0.0 Preview 1
Pre-release
Pre-release
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47 commits
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since this release
4.0 is a massive update. Not just in size, but also in where it's taking Outlander's development. This will likely be the last major update to contain such a large amount of new mods, with future updates instead focusing on the development of new, custom mods. I will keep a watchful eye over the newly released mods, but ultimately my focus will be on making new content myself.
Please note this is a PREVIEW VERSION. It is NOT stable and there will be issues! Please review the Known Issues and Todo sections if you would like to help with development.
Huge thank yous to:
- Darkelfguy for his Morrowind Modding Showcases and his Graphics Mod List, both of which I used heavily for this update
- Deerber for scouring the old YAJAN modlist for mods I missed
- Merf for the cat memes (and everything else, i guess)
- Merlord, NullCascade, Greatness7, and everyone in the MMC Discord for their constant help with development and troubleshooting
- Storm Atronach, Sullis, and everyone in my Discord for their assistance, feedback, and encouragment
- The Morrowind Modding Community as a whole, without which Outlander would not be possible
- And, of course, you for playing!
Gameplay Changes and Added Mods
- New start! Choose from more than a dozen starting scenarios with Merlord's Chargen Scenarios, including the vanilla start if you wish. You can still start the main quest by reporting to Sellus Gravius at the Cencus and Excise Office in Seyda Neen.
- Real time travel services have been added with Immersive Travel! To skip the ride and go directly to your destination, just hit the rest button while traveling
- Lots of new companions added by Friends and Frens!
- More unique and powerful items can now be found as loot with DRIP!
- Diseases are far FAR more dangerous now with Deadly Diseases! You'll also catch them more often with Infectious Places, adding a chance to catch a disease when in egg mines, gutters and sewers, Sixth House locations, swamps, and tombs. Better keep a cure on you...
- More varied dialog with Djangos Dialogue
- A brand new, modernized HUD using OpenHUD - MWSE Port and Seph's HUD Customizer
- Added more of Bethesda's Official Plugins from Unofficial Morrowind Official Plugins Patched, Tamriel Rebuilt and Beautiful Cities of Morrowind. Master Index and Entertainers were already included
- Area of Effect Arrows
- LeFemm Armor
- Adamantium Armor
- Siege at Firemoth
- New homes to buy in many of Vvardenfell's cities, including custom edits for most to come unfurnished so you to decorate them yourself. Balmora's house can be acquired after the Hlaalu quest "The Death of Ralen Hlaalo."
- Tons of new Morrowing Modding Community-made content like quests and new lands from the past several years of Modjams/Madness competition mods, showcases by DarkElfGuy, and community favorites.
- Even more immersion mods!
- And balancing mods!
- Huge overhaul of the Daedra, including updates to ruins and shrines, brand new quests and artifacts, and even a player home!
- Also, a complete overhaul of Dunmer Stronghold locations.
- Yet another total overhaul for the final dungeon and boss fight with Dagoth Ur Fleshed Out and Akulakhan's best chamber!
- Finally, a massive visual overhaul, including higher quality shaders, textures, meshes, interiors, and effects. Mostly from DEG's MMS Graphics modlist
- Westlys Master Head Pack Prim and Proper
- Ingredients Mesh Replacer
- Dunmer Lanterns Replacer
- RR Mod Series - Better Meshes
- Better Meshes plus Optimization
- PikachunoTMs Mesh Artifact Improvements and Replacers
- Fix those bastard rope fences
- Vanilla Land
- Vurt's Bitter Coast Trees II
- Vality's Bitter Coast Addon Compatibility Version
- Scum Retexture
- Bitter Coast Redux I - Landscape Textures
- Vivec and Velothi - Arkitektora Vol.2
- Hlaalu - Arkitektora Vol.2
- Redoran - Arkitektora Vol.2
- Full Dwemer Retexture
- Imperial Houses and Forts Retexture - Ordo Arkitektora
- Telvanni - Arkitektora of Vvardenfell
- Remiros' Mod Graveyard - Raven Rock HD
- Shacks Docks and Ships - Arkitektora of Vvardenfell
- Daedric Ruins - Arkitektora of Vvardenfell
- Sewers - Arkitektora of Vvardenfell
- One True Faith - Saints and Frescoes Retexture
- Ashlanders textures
- High-res Skaal Retex
- Aesthesia - Stronghold textures
- Dragon Statue Revisited
- Improved Dunmer Ashpits
- Remiros' Ascadian Isles Trees 2
- Bitter Coast Redux II - Trees and Flora
- Melchior's Excellent Grazelands Acacia
- Thickle-Lo - The Succulent Hackle-Lo Mod
- Vibrant ivy and trellis addon
- Succulent Scathecraw
- Darknut's Creature Textures
- Silt Strider
- Divine Dagoths
- Concept Art Sixth House
- Guars replacer - Aendemika of Vvardenfell
- Kagouti replacer - Aendemika of Vvardenfell
- Alit replacer - Aendemika of Vvardenfell
- Alternate Spriggans
- Almalexia Redone
- Detailed Daedroth - Another Creature Mesh Replacer
- Daedric Intervention - Armors
- Vivec Remade
- Doors of Oblivion Full Upscale
- Redoran Council Overhall
- Vennin's Addamasartus Overhaul
- COMING SOON: The custom Oblivion style perk system! Several new mechanics and bonuses available for every type of character, unlocked automatically when you reach the requisite skill level. Click on a skill in your stats menu to see all of the available perks! Some existing mechanics added by other mods have been locked behind perks:
- And of course, patches!
- Katya's Master Index Redux Fancy Folms patch for BCOM
- Katya's Tel Branora Expansion and Kumarahaz patch
- Patch - Vennin's Addamasartus Overhaul and 1John418 Help a Khajiit reach the City of Good People
- Null's Minor Patches
Updated Mods
- The Crafting Framework
- Ashfall
- Joy of Painting
- Passing Time While Reading
- Daily Training
- Skyrim Style Quest Notifications Great Patch Hub
- Even More Illuminated Order Improved Fixes
- Smart Companions
- Bardic Inspiration
- The Midnight Oil - Lighting Overhaul
- Companion Leveler
- Mines and Caverns
- Astrologian's Guild
- Hotkeys Extended
- Skyrim Style Quest Notifications Great Patch Hub
- OAAB Data
- OAAB Integrations
- Character Sound Overhaul
- Beautiful Cities of Morrowind
BCOM, TR, and other large mods will NOT be updated again until the final release, with an exception for necessary fixes!
Removed Mods
- Just an Incarnate
- Simply too many issues and too many features Outlander does not use.
- mtrCultures
- Doesn't mesh well with Chargen scenarios, will be replaced by custom mod, more details coming soon
- Vivec City
- BCOM patching mistake on my end
- Tamriel_Data Graveyard - Deprecations un-deprecated
- No longer required as of T_D 11
Known Issues
- Missing object on New Game
- Poor performance in Ashfall camps with lots of activators. Need to collect data for Merlord
- This could be caused by The Art of Alchemy, I've also noticed major frame drops when mousing over the tooltip
- Typo/mistake in Mebestien Ence's Dialog regarding his background. id = "mebestien ence00000000"
- Occassionally, items stored in carriable containers such as backpacks, satchels, etc, get removed. This may be fixed, but if it happens to you, please report it in the #outlander-support thread created for this bug
- Some Khajiit will narc on you if you sell them skooma. This one is not pleased with their denying of the sweet sweet Moon Sugar.
- Certain spells should be castable even when Silenced. Lua mod to check?
- Two NPCs are in the void of Madach Tradehouse in Gnisis (RoHT and The Lamp)
- Might want to check
- Wearable lantern lights are square when placed in the world
- Wearable Lanterns should use Light and not Magelight
- Fashionwind - MWSE Glasses and Goggles breaks with the new Onion update, so it has been disabled for the time being. The mod author, RuffinVangarr, has indicated they are working on it but I might try to fix it myself idk
- Illuminated Order and NecroCraft offer two seperate ways of becoming a lich. Should patch them to work in tandem, with Illuminated Order's quests introducing and implementing NecroCraft's mechanics.
- Ashfall's needs are no longer integrated into the HUD
Edits
- Seeing the value/Weight ratio of an item now depends on having 25 Mercantile. This will be merged into the perks system later.
- Furniture Catalog now shows up in more vendors inventories through Wares
- Ebonheart Underworks configuration is now set to default with no player input required.
- Shaders and light settings adjusted.
- Sophisticated Save System has been re-enabled by default
Fixes
- Fixed an issue where characters with the Atronach birthsigns were regenerating magicka.
- Fixed several errors in the mwse.log caused by a lack of nil checks, as well as a bunch of spammy/unnecessary logging
- Fixed an issue with the Distant Land override files not loading due to a bad path
TODO
- Finish Perk System
- General testing
- Test Vvardenfell Ablutions (is it fun?)
- Patch Friends and Frens with Companion Leveler
- Are items uniquely marked as stolen?
- Fix known issues
- Custom Background and Culture mod
- Create Wiki
- RELEASE