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Releases: thomasneff/LiveSplit.CTRNitroFueledLoadRemover

1.8.1 - add japanese ctrnf data

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@thomasneff thomasneff released this 20 Apr 06:42

Full Changelog: 1.8...1.8.1

Re-enable "Disable Plugin"

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@thomasneff thomasneff released this 01 Jan 09:49
1.8

new component

1.7 - Add support for capturing hardware accelerated windows

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@thomasneff thomasneff released this 18 Jul 16:14
Update CTRNF load remover to support capturing hardware-accelerated w…

1.62 - Added a checkbox to disable the plugin

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@thomasneff thomasneff released this 05 Mar 15:58
59ebec8

Added a checkbox that can enable/disable the plugin so that multiple vision-based load removers don't interfere with each other.

1.61 - Included Japanese database file

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@thomasneff thomasneff released this 22 Dec 08:42
59ebec8

Included a Japanese.ctrnfdata file that should work fine if you're playing the game in Japanese.

1.6 - Fixed black-screen detection issues

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@thomasneff thomasneff released this 05 Jul 18:04

Fixed issue with black screen detection in the database files.

1.5 - More reliable with distorted/non 16:9 footage

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@thomasneff thomasneff released this 04 Jul 21:04

Fixed some issues that resulted to worse detection performance when the capture footage was distorted and/or not captured perfectly.

1.4 - Precise Crop Controls and better Databases

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@thomasneff thomasneff released this 03 Jul 20:58

Now the capture rectangle can be positioned with pixel-accuracy, allowing you to get the best load detection performance. Additionally, I re-generated the databases which should hopefully be more accurate now.

1.3 - Fixed preview box

Pre-release

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@thomasneff thomasneff released this 03 Jul 04:31

This release fixes the preview box shown in the component settings.

1.2 - First public release

Pre-release

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@thomasneff thomasneff released this 02 Jul 21:12

Instructions:

Extract the .zip into your LiveSplit/Components folder, such that it contains all .ctrnfdata files and LiveSplit.CTRNitroFueledLoadRemover.dll.

Add this to LiveSplit by going into your Layout Editor -> Add -> Control -> CTRNitroFueledLoadRemover.

You can then configure your capture settings (window/display) and capture region within the component settings in the Layout Settings.

If you set it up correctly, you can select the database file for your language in the "Database" drop down menu in the component settings.

Make sure that sure game footage is fully and accurately captured and that you don't distort/change the aspect ratio, color saturation, contrast or do any other aggressive filtering on the image footage, this will lead to detection issues.

Make sure that the "LOADING" text in the bottom right of each load screen is not covered in any way, otherwise you might encounter issues in load screen detection.

The "Threshold" in the settings is a value between 0 and 1 that can be fine-tuned if you have issues with detection.

If you don't detect load screens that you should detect (= timer runs during load screens) decrease the threshold. If you detect load screens that you shouldn't detect (= timer freezes during gameplay) increase the threshold.

This is the first public release, so you might encounter issues with the detection that we will need to resolve over time.