Release v3.8.0
Features
Add a Resistances/Vulnerabilities text field in the Saving Throws section #325
- Add this to both the character and npc sheets. Useful to track bonuses (resistances) or penalties (vulnerabilities) to saving throws as well as complete immunities which would allow the save to be ignored.
- Character sheet:

- NPC sheeet:

Give damage macros the standard healing/damage buttons in chat #326
- Currently the system sees a generic dice macro like [[/r 1d6]], and adds damage and healing buttons to the chat card.
- Let's add to this, so that if the system sees something like:
[[/r 1d6]]{1d6 Poison}
it will also add those damage/healing buttons. It should recognize any valid damage type in the text, even mixed with extra text like "1d6" as shown above.
Add a "Roll Damage" button to the character & npc sheets #327
-
Actually I did two things: provide a Roll Damage button in the attack card even on a miss (with "Override miss" conditional text), and provide a Roll Damage button with the other controls (like Equip and Edit) as intended for this feature.
-
If no attack is needed (like an automatic hit on a helpless target) but the player wants to roll damage, they can use the Roll Damage button on the actor sheet, as originally intended for this feature. The button appears as a blood-drop:

- Note that functionally, this is practically the same as the old "Send to Chat" open-eye button (which is still used for other item types), except that I have moved the Roll Damage button to the top of the chat card so it is more easily accessible.
- Also, spells will conditionally show either the "Send to Chat" button or the "Roll Damage" button, depending on whether the spell can do damage or not.

Full Changelog: v3.7.0...v3.8.0

