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Releases: tib-kpl/Unreal-Android

Unreal Android 2.4.7 (build 18)

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@github-actions github-actions released this 21 Oct 22:57

What's new in 2.4.7

  • Fix Gold translator messages and hints remaining English after Classic New
    Game: Windows/absolute map paths can load into anonymous packages. Resolve
    localization from the real map name before gameplay, as well as on save load.

Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/89fdfdbd5041d066dfdcc3280a6845a64f2d1ba3/CHANGELOG.md

Fix Gold map translations for classic New Game URLs

Commit: 89fdfdb
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39689614344

Unreal Android 2.4.6 (build 17)

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@github-actions github-actions released this 21 Oct 22:35

Fix menu text entry, add controller aim levels and reject incompatible Gold data

Commit: 28fff25
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39686755703

Unreal Android 2.4.5 (build 16)

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@github-actions github-actions released this 21 Oct 17:20

What's new in 2.4.5

  • Use one consistent face and size for classic menu labels, values and help,
    including Game and Multiplayer; measure and centre text with the same face.
  • Fix Gold's retail 226 player view ownership: preserve the full vertical look
    angle instead of overwriting it with the limited body pitch, and update eye
    height so holding B visibly crouches and releasing it restores the view.

Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/b1a6ec92c9778ba8ab096a908f4d152f1bf1ad94/CHANGELOG.md

Fix Gold menu typography and player view updates

Commit: b1a6ec9
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39641799445

Unreal Android 2.4.4 (build 15)

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@github-actions github-actions released this 21 Oct 16:45

What's new in 2.4.4

  • Fit translated classic list labels within their menu panel and allow
    interface sizes from 50% to 125%.
  • Restore immersive Android fullscreen after SDL window-style changes and
    system bar visibility changes in both engines.
  • Exchange weapon and inventory cycling on physical controllers once,
    including existing personal profiles, without reversing the upgrade on import.
  • Add a live 0–100% sideways camera tilt control in both engines, defaulting
    to 25%; zero disables the effect during first-person walking.
  • Keep native world coronas and lens flares in physical pixel coordinates
    instead of applying the enlarged HUD canvas scale to them.

Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/d3eb9adf977b114d47f4ecdcde086056699bf372/CHANGELOG.md

Fix Gold layouts, light effects and gameplay comfort

Commit: d3eb9ad
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39636605470

Unreal Android 2.4.3 (build 14)

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@github-actions github-actions released this 21 Oct 16:04

What's new in 2.4.3

  • R3 (right-stick click) shows the objective/hint in both v200 and Gold.
    Existing installs upgrade an empty R3 or the old shipped CenterView default
    once, preserving other personal R3 actions and subsequent remapping.
    B remains crouch and Select remains the translator.

Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/09263936dfcbc5fc480721c84c322f2aad3c450a/CHANGELOG.md

Bind controller objectives to R3 in v200 and Gold

Commit: 0926393
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39630333426