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Releases: tib-kpl/Unreal-Android
Release list
Unreal Android 2.4.7 (build 18)
What's new in 2.4.7
- Fix Gold translator messages and hints remaining English after Classic New
Game: Windows/absolute map paths can load into anonymous packages. Resolve
localization from the real map name before gameplay, as well as on save load.
Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/89fdfdbd5041d066dfdcc3280a6845a64f2d1ba3/CHANGELOG.md
Fix Gold map translations for classic New Game URLs
Commit: 89fdfdb
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39689614344
Unreal Android 2.4.6 (build 17)
Fix menu text entry, add controller aim levels and reject incompatible Gold data
Commit: 28fff25
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39686755703
Unreal Android 2.4.5 (build 16)
What's new in 2.4.5
- Use one consistent face and size for classic menu labels, values and help,
including Game and Multiplayer; measure and centre text with the same face. - Fix Gold's retail 226 player view ownership: preserve the full vertical look
angle instead of overwriting it with the limited body pitch, and update eye
height so holding B visibly crouches and releasing it restores the view.
Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/b1a6ec92c9778ba8ab096a908f4d152f1bf1ad94/CHANGELOG.md
Fix Gold menu typography and player view updates
Commit: b1a6ec9
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39641799445
Unreal Android 2.4.4 (build 15)
What's new in 2.4.4
- Fit translated classic list labels within their menu panel and allow
interface sizes from 50% to 125%. - Restore immersive Android fullscreen after SDL window-style changes and
system bar visibility changes in both engines. - Exchange weapon and inventory cycling on physical controllers once,
including existing personal profiles, without reversing the upgrade on import. - Add a live 0–100% sideways camera tilt control in both engines, defaulting
to 25%; zero disables the effect during first-person walking. - Keep native world coronas and lens flares in physical pixel coordinates
instead of applying the enlarged HUD canvas scale to them.
Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/d3eb9adf977b114d47f4ecdcde086056699bf372/CHANGELOG.md
Fix Gold layouts, light effects and gameplay comfort
Commit: d3eb9ad
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39636605470
Unreal Android 2.4.3 (build 14)
What's new in 2.4.3
- R3 (right-stick click) shows the objective/hint in both v200 and Gold.
Existing installs upgrade an empty R3 or the old shipped CenterView default
once, preserving other personal R3 actions and subsequent remapping.
B remains crouch and Select remains the translator.
Full changelog: https://github.com/tib-kpl/Unreal-Android/blob/09263936dfcbc5fc480721c84c322f2aad3c450a/CHANGELOG.md
Bind controller objectives to R3 in v200 and Gold
Commit: 0926393
Build: https://github.com/tib-kpl/Unreal-Android/actions/runs/39630333426