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The rank medal shows how far through its division an account stands. Every medal carries two
metal rings with a dark groove between them; that groove now fills with light, the way the game
lights it. It shows only what was actually read — an account whose points are unknown keeps the
untouched medal it always had, and Master, Grand Master and a pending placement have no groove to
fill in the first place. The tooltip on the medal names the two numbers behind it, e.g. Gold 3 (497 / 1000).
Those numbers are read out of the running game. They stand nowhere on the profile page — the
client shows them only while the pointer rests on the rank — so reading the profile now points at
the medal and reads the tooltip that comes up. The game names what is still missing rather than
the size of the division, so the bound is the sum of the two lines it shows. Only a German client
is measured; on the other three the points stay unread rather than guessed.
Changed
The division digit is drawn instead of baked into the picture. It stays sharp at any window
size and any display scaling, where the old bitmap went soft, and it glows the way the emblem
does. One consequence is invisible but worth naming: the app ships 13 rank images instead of 27,
since a tier no longer needs one file per division.
Fixed
The start button no longer offers Heroes of the Storm entries on a row showing another game.
An account playing both Overwatch and Heroes of the Storm kept the four HotS entries — start,
start and read, refresh, open chests — while the row stood on Overwatch, and every one of them
started HotS. Overwatch, World of Warcraft and Diablo have no start path yet, so a row showing one
of them now has no start button at all, the same as it already did for accounts that only play
those games.
Changed
The Master rank medal has been redrawn from Blizzard's official animated medal. The old
image was cut out of a compressed screenshot and showed it — clipped edges, noise, a smeared
crown. The new one is symmetric and clean; its inner glow now sits above the crown, where the
original animation carries it.
Reading data out of the game and opening loot chests now takes noticeably less time. The
pauses between clicks while paging through the collection, switching tabs, opening the region
picker and opening loot chests were tuned down after being measured as far larger than the game
actually needs. Signing in is faster the same way. What gets read or clicked does not change,
only how long each step waits before it looks.