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A stuck automation step now reports itself within 20 seconds instead of up to three
minutes. Waiting for the game to start, sign in or come back to the front could previously run
far longer before giving up. None of that time was ever spent on a run that went right — a
successful wait always returned the moment its condition was met — so only how long a genuinely
stuck run took to say so has changed.
Fixed
Switching a running client to a different account no longer makes the window flicker between
minimised and maximised. Reusing an already-running Heroes of the Storm client for "Play and
read data" and the row's other start options used to try bringing the window to the front on its
own, which does not work once a client has lost the display — the same limitation the header
chip's refresh already worked around. The row now asks the same way the chip does: a small
window explains that Heroes of the Storm needs to be brought to the front with Alt+Tab, waits
until it actually is, and — unlike the chip's window — closes itself once the switch and any
reading are done, since there is nothing left on screen worth a click to dismiss.