Witcher 3 VR v0.9.1 Alpha 1 (V887)
Pre-release
Pre-release
This alpha substantially improves Cinema Mode, cutscenes, TAAU stability, and first-person aiming.
New
- Cutscenes and Cinema Mode now support stereoscopic rendering when using a Stereo rendering mode.
- Added an experimental option to keep automatic cutscenes in Full VR.
- Added a selectable snap-turn angle: 30°, 45°, or 60°.
- Menus, inventory screens, and Cinema Mode are no longer head-locked, allowing free headset rotation.
Fixes and improvements
- TAAU now works correctly during gameplay and cutscene transitions.
- Importing VR settings no longer changes the game language.
- The launcher is now DPI-aware and remains usable with Windows display scaling.
- Aiming in First Person temporarily switches to the Standard third-person camera for correct crosshair alignment.
- Cinema Mode no longer distorts the HUD.
- Improved HUD and text depth during cutscenes.
- Increased text size during Cinema cutscenes.
- Reduced text size during Full VR cutscenes.
- Existing configuration files are automatically updated without replacing the selected rendering mode, resolution, Full VR preference, or unrelated custom settings.
- Cinema framing now uses the validated 5:4 layout by default; the launcher option has been removed.
Notes
- Cinema Mode follows the selected rendering mode: it remains mono in Mono modes and becomes stereoscopic in Stereo modes.
- The Full VR cutscene option applies only to automatic cutscenes. Manual
F10Cinema Mode remains independent. - Snap turn defaults to 45°.
- Existing
witcher3vr.inifiles are migrated automatically on the first launcher start.
Known issues
- Black borders may be visible at the sides of the image. Depending on the headset, they may also appear at the top or bottom.
- Far/Distante game camera modes are not yet corrected. Only close/near cameras are currently supported.
- Loading screens may change size, appear blank, or display duplicated images.
- Some rare shadows may flicker in stereo.
- Ray Tracing and Screen Space Reflections set to High are not supported.
- Headsets with canted displays currently require Parallel Projection.
Warning
Please note that vr cutscenes may suffer from severe culling, that's how the game has been made
Some textures or landscapes may appear floating around too, not sure if i'll be able to fix it
NPC may appear freezed or warp, that's normal as you shouldn't be able to see what happens offscreen