HungryPathing 0.2.1
Fix release, and the one to install: 0.2.0 switches itself off on any day with real construction, this does not. Game 1.1.2.4, requires the Harmony mod. Beta: the builder job check's decisions are still to be observed on a day with multi-material buildings; everything else has 39 in-game days behind it.
Fixed
- The first day with construction queued tripped the circuit breaker in the builder job check: a construction site entity carries two
Accessiblecomponents (its own and the finished building's), so the lookup introduced in 0.2.0 was ambiguous and threw. The check now reads the destination from the walk the builder has just started, with the site's dedicated accessible as the fallback. The breaker did its job in the meantime: the session continued on the game's own behavior with one warning in the log.
Everything else is 0.2.0: see that release for the before-and-after numbers and the review fixes. 36 in-game days in a 355-beaver colony so far, nearly all in co-op, with no other errors.
Install
Unzip into Documents\Timberborn\Mods so that Mods\HungryPathing\version-1.1\manifest.json exists, replacing the previous version, and enable it in the mod manager. In multiplayer every player needs the same version and an identical settings file.