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1.6 — Smooth high-refresh gameplay and rendering fixes

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@timftw21 timftw21 released this 18 Oct 03:43
· 5 commits to main since this release

Improvements

  • Reworked high-refresh motion for cars, cameras, menus and HUD animations, with an Unlimited refresh-rate option. No more shitty interpolation!
  • Corrected timing for handling, opponents, replays, How to Play, loading screens, sound effects, spinning scenery, fades and the boost filter.
  • Fixed jittery Time Attack ghosts and car shadows, transparent wheels and Crash-mode cars, taillight trails, MSAA artifacts and menu transition flashes.
  • Corrected widescreen HUD proportions and text placement while keeping the HUD at the screen edges. Boosting no longer darkens the speedometer or boost meter.
  • Fixed extended-distance scenery and overlapping buildings, including Sunrise Valley Springs, while retaining the extra draw distance.
  • Added optional Ambient occlusion, with three quality levels and adjustable strength, and fixed shading lingering over car and track selection menus.
  • Updated the executable and settings icons with the new logo.
  • Fixed a crash when switching game modes.

Temporarily unavailable

Sign In, New Account and Manage Account(s) are disabled for now. Perhaps they'll come back in the future😉

Known limitations

Testing across all modes, tracks and saved-game progression is ongoing. Experimental DLSS, FSR and XeSS have visual issues and may reduce performance.

Updating

Close the game and builder. Back up data/user and data/local/settings.cfg beside b2.exe, plus data/local/custom-music if used. Extract Installation.zip into your existing source folder containing Build.cmd, replacing source files while keeping build and data. Run Build.cmd again and select your Burnout 2 XISO.

See the installation and update instructions. Your own US Xbox Burnout 2 XISO and the listed build tools are required; game files are not included.