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Releases: timkhronos/CustomHeadsetOpenVrGxR

Version 0.75

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@timkhronos timkhronos released this 17 Aug 22:57
305299a

Changelog:

  • Added new, 'Improved' kalman controller fix, Kalman CA. Uses a CA model instead of the previous CV model, In my opinion, deriving magnitude much better. I think with this controllers feel as good as they can on this headset. I personally find this a huge improvement over the stock behaviour.
  • Added vibrance as an alternative to saturation
  • Added a 'black floor fix'. Allows you to map 0-255 to BP-255, potentially fixing the raised blacks issue often experienced with steam link. At default gamma, BP 1.5 improves contrast without crushing any black detail
  • Added a hue coded angular grid for the upcoming camera based distortion profile creation.

Version 0.65

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@timkhronos timkhronos released this 11 Aug 22:14
305299a

Changelog:

  • New Controller Velocity Fix: Kalman.
    I tried replicating what Lighthouse Controllers do with their tracking data. I think The overall result is much better than the default. Throws will generally speaking still feel somewhat weak. Enabled by default now. Can be disabled in the GUI. I tried to find good default values, but they can be finetuned under the advanced settings tab.
  • Added two modes of Fast approximate anti-aliasing (FXAA), fast and quality. It is applied before CAS if you have both enabled.
  • Minor Performance Improvements

Version 0.5

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@timkhronos timkhronos released this 07 Aug 23:57
305299a

Changelog:

  • Performance Improvements
  • Fixed hitching and stuttering on app launch
  • Added per eye cas strength adjustment
  • Improved the in headset distortion profile tuner with the ability to edit segments on each band, allowing much finer control.
  • Implemented Controller Velocity fix 'derived' mode. Still heavily experimental

Version 0.4.5

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@timkhronos timkhronos released this 06 Aug 19:36
305299a

Changelog:

  • Added the ability to change controller offset and rotation from the GUI.
  • Added support for single pass instanced rendering games (Demeo battlemarked, Forefront, etc.)
  • Added an interactive, in headset way to create and adjust distortion profiles. For usage refer to the included usage guide
  • Added a way to automatically score distortion profiles against each other (WIP), refer to the usage guide
  • Added a way to export and import distortion profiles as .json files.
  • Added a way to tune controller offset and rotation in headset via an interactive tuner (WIP)
  • GUI redesign

Version 0.3

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@timkhronos timkhronos released this 04 Aug 23:36
305299a

Changelog:

  • Improve Launch Stutter
  • Add support for BGRA8 (unreal games) and R10G10B10A2
  • add dynamic sync timeout, reducing swapping under heavy loads
  • Add experimental controller throwing fix (Heavily WIP)

Version 0.2

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@timkhronos timkhronos released this 04 Aug 17:24
92b704c

Changelog:

  • Made device detection more robust
  • Adjusted default values (note, this does not override your existing settings.json)
  • Optional Per eye and Per Axis distortion Correction
  • Cleaned old fragile debug code
  • Updated Gui's about page
  • Added installation and usage documentation in /Docs/
  • Added stationary dimming (dim screens after x seconds of inactivity)
  • Added the ability to export and import distortion adjustment profiles
  • Improved curve editor behaviour

Version 0.1

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@timkhronos timkhronos released this 04 Aug 00:22
92b704c

Initial support for GxR (might work on other headsets using steam vrlink).
Configure settings in the streamed headset tab

Warning: Some flashing may occur right after steamvr launches. Should go away in a few seconds