Releases: timkhronos/CustomHeadsetOpenVrGxR
Releases · timkhronos/CustomHeadsetOpenVrGxR
Release list
Version 0.75
Changelog:
- Added new, 'Improved' kalman controller fix, Kalman CA. Uses a CA model instead of the previous CV model, In my opinion, deriving magnitude much better. I think with this controllers feel as good as they can on this headset. I personally find this a huge improvement over the stock behaviour.
- Added vibrance as an alternative to saturation
- Added a 'black floor fix'. Allows you to map 0-255 to BP-255, potentially fixing the raised blacks issue often experienced with steam link. At default gamma, BP 1.5 improves contrast without crushing any black detail
- Added a hue coded angular grid for the upcoming camera based distortion profile creation.
Version 0.65
Changelog:
- New Controller Velocity Fix: Kalman.
I tried replicating what Lighthouse Controllers do with their tracking data. I think The overall result is much better than the default. Throws will generally speaking still feel somewhat weak. Enabled by default now. Can be disabled in the GUI. I tried to find good default values, but they can be finetuned under the advanced settings tab. - Added two modes of Fast approximate anti-aliasing (FXAA), fast and quality. It is applied before CAS if you have both enabled.
- Minor Performance Improvements
Version 0.5
Changelog:
- Performance Improvements
- Fixed hitching and stuttering on app launch
- Added per eye cas strength adjustment
- Improved the in headset distortion profile tuner with the ability to edit segments on each band, allowing much finer control.
- Implemented Controller Velocity fix 'derived' mode. Still heavily experimental
Version 0.4.5
Changelog:
- Added the ability to change controller offset and rotation from the GUI.
- Added support for single pass instanced rendering games (Demeo battlemarked, Forefront, etc.)
- Added an interactive, in headset way to create and adjust distortion profiles. For usage refer to the included usage guide
- Added a way to automatically score distortion profiles against each other (WIP), refer to the usage guide
- Added a way to export and import distortion profiles as .json files.
- Added a way to tune controller offset and rotation in headset via an interactive tuner (WIP)
- GUI redesign
Version 0.3
Changelog:
- Improve Launch Stutter
- Add support for BGRA8 (unreal games) and R10G10B10A2
- add dynamic sync timeout, reducing swapping under heavy loads
- Add experimental controller throwing fix (Heavily WIP)
Version 0.2
Changelog:
- Made device detection more robust
- Adjusted default values (note, this does not override your existing settings.json)
- Optional Per eye and Per Axis distortion Correction
- Cleaned old fragile debug code
- Updated Gui's about page
- Added installation and usage documentation in /Docs/
- Added stationary dimming (dim screens after x seconds of inactivity)
- Added the ability to export and import distortion adjustment profiles
- Improved curve editor behaviour
Version 0.1
Initial support for GxR (might work on other headsets using steam vrlink).
Configure settings in the streamed headset tab
Warning: Some flashing may occur right after steamvr launches. Should go away in a few seconds