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Tanks Game built with Unity and C#.

Several levels of increasing difficulty, managing game state between level selection and playing the game, while saving progress to the users site data. Unity's physics is used for the tank collision detection, but custom scripts are written to control the smooth movement of the tanks and the physics for firing bullets and handling large numbers of them. Uses custom logic for increasing AI difficulty, starting simple and evolving to chase user down while dodging enemy fire.

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