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Releases: tlatvys-ac/aedoom-app
Release list
AEDoom 1.0.1
Fixes the bug where, after quitting to the start screen once, fire (Ctrl / X), use (Space), and the strafe keys stopped working on the next Play. Doom's config saved its bindings using the port's own key codes and the loader rejected them, leaving only the arrows bound. Existing saved configs load correctly with this build; no need to delete anything.
Also: , and . now strafe as the controls said they did.
- AEDoom_v1.0.1.zxp — the After Effects extension. Install over 1.0.0 with a ZXP installer and restart AE.
Setup and controls: https://tlatvys-ac.github.io/aedoom-app/
AEDoom 1.0.0
First release. id Software's DOOM, running as a CEP panel inside After Effects: doomgeneric compiled to WebAssembly, SDL2 audio, saves and settings that persist, and the shareware episode (Knee-Deep in the Dead) included.
- AEDoom_v1.0.0.zxp — the After Effects extension (macOS tested on AE 2026; Windows untested). Install with a ZXP installer, restart AE, then Window → Extensions → AEDoom.
Music: download dgguspat.zip from idgames, unzip it, and use Add music… on the start screen to pick the folder.
Setup and controls: https://tlatvys-ac.github.io/aedoom-app/