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Releases: tmenant/7D2D-efficient-base-repair
Releases · tmenant/7D2D-efficient-base-repair
Release list
3.0.0
Added
- Tooltip information when hovering the materials panel
Fixed
- Compatibility issues for v3.0b252
Changed
- UI: Configuration of the action buttons
- UI: Increased default loot storage size to 8x7 grid
- UI: Set material color to yellow when 0 < available < required
- ModConfig: Moved
lootSizesetting fromModConfig.xmlto loot.xml
2.1.2
2.1.1
2.1.0
Fixed
- Fixed OutOfBoundsException when there is more required materials than anticipated in xui
- Fixed compatibility issues for V2.4b7
Changed
- Changed testing prefab to test configuration with lot of repair materials
Added
- Added new testing block 'ebrTestManyRepairItems'
- Added possibility to disable upgrade feature
- Materials panel is now scrollable to display the exhaustive list of required materials
2.0.2
2.0.1
2.0.0
1.1.1
1.1.0
Fixed
- Fixed multiblocks being ignored when no connection exists on the parent block.
Changed
- Moved EfficientBaseRepair parameters from
blocks.xmltoModConfig.xml.
Added
- Added automatic refueling for power source blocks (generators).
- Added automatic reloading for ranged blocks (turrets, dart traps, etc.).
- Added a new console command entry for debugging. Use
help ebrto view documentation. - Added a new testing prefab:
efficientbaserepair_testing_01— useful for testing or understanding how the mod works. - Added a new Logging system.
- Added a new ModConfig system.