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Releases: tmenant/7D2D-efficient-base-repair

3.0.0

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@tmenant tmenant released this 28 Jun 13:41

Added

  • Tooltip information when hovering the materials panel

Fixed

  • Compatibility issues for v3.0b252

Changed

  • UI: Configuration of the action buttons
  • UI: Increased default loot storage size to 8x7 grid
  • UI: Set material color to yellow when 0 < available < required
  • ModConfig: Moved lootSize setting from ModConfig.xml to loot.xml

2.1.2

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@tmenant tmenant released this 14 Jan 11:04

Fixed

  • Fixed invalid path error for dedicated servers trying to get ModConfig.xml

2.1.1

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@tmenant tmenant released this 20 Dec 09:09

Fixed

  • Fixed compatibility for v2.5b23
  • Fixed Handling of tileEntity.AmmoItems

2.1.0

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@tmenant tmenant released this 09 Nov 13:51

Fixed

  • Fixed OutOfBoundsException when there is more required materials than anticipated in xui
  • Fixed compatibility issues for V2.4b7

Changed

  • Changed testing prefab to test configuration with lot of repair materials

Added

  • Added new testing block 'ebrTestManyRepairItems'
  • Added possibility to disable upgrade feature
  • Materials panel is now scrollable to display the exhaustive list of required materials

2.0.2

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@tmenant tmenant released this 10 Sep 06:29

Fixed

  • Fixed OutOfBoundsException when there is more required materials than anticipated in xui
  • Fixed compatibility issues for V2.3b9

2.0.1

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@tmenant tmenant released this 27 Aug 16:44

Fixed

  • Fixed NullReferenceException happening when a ranged trap has a null AmmoItem. EBR Will takes the first ammo type if several are specified in blocks.xml

2.0.0

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@tmenant tmenant released this 23 Jun 21:39

Added

  • Added missing documentation for ingame command-line tool

Fixed

  • Fixed compatibility issues for v2.0b289

1.1.1

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@tmenant tmenant released this 04 May 11:27

Fixed

  • Fixed NullReferenceExceptions when a solar pannel is connected to the structure

1.1.0

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@tmenant tmenant released this 20 Apr 16:06

Fixed

  • Fixed multiblocks being ignored when no connection exists on the parent block.

Changed

  • Moved EfficientBaseRepair parameters from blocks.xml to ModConfig.xml.

Added

  • Added automatic refueling for power source blocks (generators).
  • Added automatic reloading for ranged blocks (turrets, dart traps, etc.).
  • Added a new console command entry for debugging. Use help ebr to view documentation.
  • Added a new testing prefab: efficientbaserepair_testing_01 — useful for testing or understanding how the mod works.
  • Added a new Logging system.
  • Added a new ModConfig system.

1.0.6

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@tmenant tmenant released this 21 Nov 15:13
  • fix keepPaintAfterUpgradeOption
  • fix NullArgumentException raised from TileEntity.GetUpgradeMaterialsForPos()