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1.15.7
What's Changed
- Put every sound behind one volume and mute by @tomjn in #2982
- Let a player pick what each event sounds like, and how loud by @tomjn in #2983
- Offer cuelume's interface sounds, off until asked for by @tomjn in #2984
- Make a sound when you launch a game by @tomjn in #2985
- Play a distribution's soundtrack, and get out of the way by @tomjn in #2986
- Play the music a game ships, when a player asks for it by @tomjn in #2987
- Let an OS notification make a sound by @tomjn in #2988
- Make Coilbox's own sounds audible again by @tomjn in #2989
- Point out what is wrong in a BOS script, not only whether it compiles by @tomjn in #2990
- Compile BOS that uses macros with arguments, #if, or statements outside a function by @tomjn in #2991
- Fold BOS constants in the right order, as BAR's compiler now does by @tomjn in #2992
- Let the unit builder's script preview change unit values and call any function by @tomjn in #2993
- Read, check and edit a unit's script in a tab of the builder's bottom strip by @tomjn in #2994
- Download maps from Scary le poo's evolutionrts mirror before springfiles and hakora by @tomjn in #2997
- Search for a game when hosting a battle, and wherever else a form picks one by @tomjn in #2996
Full Changelog: 1.15.6...1.15.7