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1.17.0

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@github-actions github-actions released this 26 Sep 23:56
· 51 commits to main since this release
87aa9e9

What's Changed

  • Tell agents to build both sidecars before running clippy locally by @tomjn in #3019
  • Offer an edit-in-place delivery route for loose .sdd games by @tomjn in #3020
  • Patch one field in a unit's Lua file without rewriting the file by @tomjn in #3022
  • Write field changes into a loose game with a backup, undo and accept by @tomjn in #3024
  • Bump a written game's mtime so unitsync notices an in-place write (#2637) by @tomjn in #3026
  • Settle the project after an in-place write so it stops counting the written fields (#3023) by @tomjn in #3029
  • Bump the game folder's mtime after a .3do install or undo by @tomjn in #3030
  • Keep the in-place write message on screen through the routes re-read by @tomjn in #3031
  • Give an in-place undo or accept back to every project holding that game's backup (#3027) by @tomjn in #3032
  • Say which fields edit in place cannot write before the user edits them, and route those through the mutator (#2633) by @tomjn in #3033
  • Show the disk diff before accepting or undoing an in-place write by @tomjn in #3034
  • Write a project's copied units into the game's units folder when editing in place (#2634) by @tomjn in #3036
  • Say which of a copy's changes edit in place cannot write, and route it through the mutator (#3035) by @tomjn in #3037
  • Edit a unit in place when its table is in a file its unit file includes (#3021) by @tomjn in #3039
  • Edit .fbi units in place, and strip .3do from their Objectname on install (#2638) by @tomjn in #3042
  • Stand in Spring.GetModOptions() so SplinterFaction's chicken queens can be edited in place by @tomjn in #3044
  • Edit the weapon the unit page showed when a unit's weapon list has a gap (#3041) by @tomjn in #3046
  • Add a copy to an fbi builder's build menu via sidedata.tdf (#3040) by @tomjn in #3047
  • Add a new sidedata.tdf subsection when a builder has no build list yet (#3048) by @tomjn in #3049
  • Give every weapon field a label a person can read (#2681) by @tomjn in #3051
  • Edit a unit's weapons one slot at a time, mount and definition apart (#2639) by @tomjn in #3053
  • Give a project its own weapons, and equip them into any unit's slot (#2640, #3052) by @tomjn in #3056
  • Stop a copied unit or weapon going through the game's post-processing twice (#3054) by @tomjn in #3058
  • Say beside a field when the game's post files will change a typed value (#3057) by @tomjn in #3060
  • Show and edit the weapon definitions a unit carries for other weapons to name (#2641) by @tomjn in #3061
  • Show a unit's armour class, and check a weapon's damage table against real classes by @tomjn in #3063
  • Show DPS, alpha damage and the rest of the numbers players argue about by @tomjn in #3064
  • Edit a unit's death explosion as an effect, not a name (#2642) by @tomjn in #3065
  • Give a weapon's impact and trail effects a form instead of hand-written Lua (#2643) by @tomjn in #3067
  • Write library weapons and death explosions equipped on a unit in place (#3055) by @tomjn in #3070
  • Refresh the armour-class snapshot against the live game by @tomjn in #3072
  • Add collections: named, nestable sets of units (#2654) by @tomjn in #3073
  • Mods: a unit search that understands stats (#2656) by @tomjn in #3075
  • Make an equipped library weapon load in SpringMCLegacy and THIS (#3068) by @tomjn in #3076
  • Add a batch edit drawer: one arithmetic change across a collection (#2655) by @tomjn in #3077
  • Add checkpoints: a named state you can go back to (#2657) by @tomjn in #3078
  • Write a library weapon into a SplinterFaction unit's slot in place (#3069) by @tomjn in #3080
  • Add a unit reference table and comparison view (#1316) by @tomjn in #3082
  • Group Unit tweaks projects by game, with search and sort (#3071) by @tomjn in #3083
  • Follow a bare global through a SplinterFaction basedef to equip a death explosion in place (#3079) by @tomjn in #3084
  • Resolve a project's equipped library weapon in the reference table and search by @tomjn in #3086
  • Let batch edit, the collections drawer and package export read derived stats in rule collections by @tomjn in #3087
  • Let an explosion generator hold several spawns plus a ground flash (#3066) by @tomjn in #3088
  • Add a randomised mod generator to Unit tweaks (#1318) by @tomjn in #3089
  • Give a randomised mod project a stored recipe and a Regenerate action by @tomjn in #3091
  • Make a typed value load as typed on the mutator route (#3059) by @tomjn in #3094
  • Settle typed values before an edit-in-place write (#3093) by @tomjn in #3096
  • Settle typed values on the tweak slot route (#3092) by @tomjn in #3123
  • Settle typed values on the presets-panel tweak apply routes (#3122) by @tomjn in #3124
  • Settle a copy's own typed numbers on edit in place by @tomjn in #3125
  • Mods: rename the tweak slot route so it stops reading as BAR-only by @tomjn in #3127
  • Mods: pack tweak slots so Zero-K and every BAR build read them (#3126) by @tomjn in #3130
  • Run carried Lua before typed field changes on all three tweak routes by @tomjn in #3131
  • Cap the shared tooltip's width so long help text wraps by @tomjn in #3132
  • Fix the Fields tab doing nothing while a death explosion is open by @tomjn in #3133
  • Group unknown armour class warnings into one line per weapon by @tomjn in #3134
  • Shorten the unit tweaks header to the game name and version by @tomjn in #3135
  • Give death explosions their own tab in the unit tweaks editor by @tomjn in #3136
  • Add unit pictures, a faction filter and column tooltips to the reference page by @tomjn in #3137
  • Bring the game's own unit reference table to parity: picture, faction, filter by @tomjn in #3139
  • Give a tweak project its own pages for weapons, collections, checks and packaging by @tomjn in #3140
  • Open the Checks page on blockers, collapse what already passed by @tomjn in #3148
  • Add a cost against effectiveness scatter plot to the Reference page by @tomjn in #3149
  • Workshop: move the field filter and count inside each unit editor tab by @tomjn in #3150
  • Workshop: add a Changes section listing every edit with game and project values by @tomjn in #3151
  • Workshop: show checkpoints as an icon beside undo and redo by @tomjn in #3152
  • Workshop: let the field list scroll away the stat tiles by @tomjn in #3153
  • Workshop: filter the unit list by faction and by changed units by @tomjn in #3154
  • Workshop: filter the Reference table by collection, and select every unit shown by @tomjn in #3156
  • Workshop: edit many units from the Reference table and retire the Batch edit drawer by @tomjn in #3158
  • Workshop: mark units, fields, weapons and death explosions a check flags by @tomjn in #3159
  • Workshop: let a collection be added from another project by @tomjn in #3166
  • Workshop: cut off long unit names with an ellipsis in the Reference table by @tomjn in #3165
  • Workshop: give project section bodies matching left and right padding by @tomjn in #3167
  • Workshop: replace the rounded accent bar for an overridden field with an edited pill by @tomjn in #3168
  • Workshop: use the standard map picker in the Test drawer by @tomjn in #3169
  • Workshop: offer an unpacked .sdd alongside the .sdz export by @tomjn in #3170
  • Workshop: show the game's value beside the project's for derived stats by @tomjn in #3171
  • Workshop: let the Reference table edit Range, a weapon field by @tomjn in #3172
  • Workshop: give preflight blockers a unit reference for the marker by @tomjn in #3173
  • Workshop: let a change follow the game's value when the game changes by @tomjn in #3179
  • Workshop: focus a field's input, not its help button, on a palette jump by @tomjn in #3182
  • Workshop: let bulk edit and the field row make a change follow the game by @tomjn in #3185
  • Workshop: build the command palette on the shared CommandDialog by @tomjn in #3183
  • Updater: make the update card the primary call to action by @tomjn in #3186
  • Fix NSIS installer header: white background instead of black block by @tomjn in #3187

Full Changelog: 1.16.0...1.17.0