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Label custom BRDF implementations in UI/docs
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#44:
Commit
f67273a
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34s
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Add UE diffuse BRDFs and source viewer
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#43:
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6beee5c
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Update Unreal BRDF docs and diffuse defaults
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#42:
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Add env-map importance sampling to IBL
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#41:
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13c0cfc
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Rebuild OpenPBR BRDF and add HDR assets
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#40:
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b60175e
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Add rough diffuse toggle to UE samples
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#39:
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41f92e8
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Align BRDF roughness handling with Unreal
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#38:
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64d3f70
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Improve BRDF visibility defaults and IBL accumulation
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#37:
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Create myaku.obj
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#36:
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Add support for RGL-EPFL .bsdf BRDF format
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#35:
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Add support for loading RGL .bsdf BRDF files
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#34:
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Update default BRDF set on session init
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#33:
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Revert "DL merl"
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#32:
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Merge branch 'main' of https://github.com/tomosud/brdf_view
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#31:
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DL merl
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#30:
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Fix literal promotion for scientific notation
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#29:
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Fix anisotropic GGX clamp blackout
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#28:
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Align BRDF models and slice sampling UX
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#27:
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bdf0a3c
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Consolidate BRDF validation docs
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#26:
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Rewrite BRDF docs in Japanese
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#25:
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Add Unreal legacy PBR BRDF sample
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#24:
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Remove ALBEDO mode from cartesian plot
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#23:
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Rework Substrate BRDF toward UE parity
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#22:
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Add Substrate BRDF sample and docs
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#21:
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Add Theta H/D/Albedo modes to Cartesian plot
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#20:
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