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Context Menu in Assembly Editor: A new context menu has been added to the assembly editor, providing quick access to common templates to create a cheat from scratch, starting with a cheat code that writes the recovery code for a hook (i.e., the original instruction in the game that the soon-to-be-created cheat will hook).
Easy hack template: This template is designed for simple value modifications. It works with ldr and str instructions and allows you to easily change the value being loaded or stored.
Use branch to code cave template: This template replaces the selected instruction with a branch to a new code cave. This allows you to write more complex assembly code without having to worry about overwriting existing game code.
Use branch to code cave template with push to stack: This template is similar to the "branch to code cave" template, but it also includes instructions to save and restore registers X25 and X26. This is useful when you need to use these registers in your code cave without interfering with the game's normal execution.
Double-Click to Highlight: You can now double-click on text in the assembly editor to highlight all instances of that text, making it easier to track references and usages.