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Releases: toniisound/smbr-nx
Releases · toniisound/smbr-nx
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Super Mario Bros. Remastered NX v1.1.0
Changelog (vs. the original Switch port)
Game
- Now built straight from the official upstream release (1.1) instead of an outdated
Android fork that was ~600 commits behind. - Engine updated to the official Godot 4.6.3 release.
- Game data is a single
game.pckinstead of the APK'sassets/folder.
New
- LOADING... screen at boot and between levels, so the game no longer looks frozen.
- The ROM is found in
save/or next to the.nro, with any file name
(the PC-only "Browse files" / drag-and-drop screen is no longer needed). - The port works from any folder inside
/switch/. - Clear error message when launched without hbmenu (for example on emulators).
Performance
- Much faster startup: the title screen now appears in ~13 s instead of ~1 min.
- Shader cache now works: levels load faster after the first time they are played.
- Game data is read from the SD card far more efficiently.
Fixes
- Fixed crashes caused by Godot 4.6 changes in the Java bridge (title screen crash).
- Fixed a crash in the mod loader when the
logsfolder didn't exist. - Fixed the game data failing to load with the official engine release.
- Removed the Discord and GIF desktop-only extensions, which can't run on Switch.
- Errors are now shown with the system error dialog instead of freezing the screen,
and crashes are written tosmbr_debug.logfor bug reports.
Legal
No Nintendo ROM or Nintendo assets are included. This project is not affiliated with
Nintendo. game.pck is built from the GPL-3.0 sources of the game plus the changes in
this repository; see switch/smbr_nx/licenses/ inside the zip.