This release is a major overhaul of most of maples internals and changes a lot of the interface. this includes
- added audio support through Kira
- added optional egui add-on crate
- mesh instances now support different material types with materials managing shaders.
- instances with the same mesh and material are now automatically batched for rendering
- meshes and materials are now assets with procedural primitives instead of embedded
- overhauled asset loading fixing spikes in fps drops when finished loading
- asset handles are now reference counted
- shadow mapping has been improved with a better PCF algorithm
- node handles are now static allowing them to be stored within other nodes. old node handle has been renamed to NodeView
- all around performance optimizations with more efficient events and storage
check out maple here: https://crates.io/crates/maple