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Broadcast cooldown: Agent-originated broadcasts (broadcast/broadcast_all/send_team) are rate-limited to once per 20 minutes per sender. All broadcast types share one cooldown slot.
DM cooldown: Agent-originated direct messages use a per sender→recipient pair 5-minute cooldown. Both parties are explicitly recorded.
Actionable error messages guide the LLM: "retry in 18m 30s" or "wait for them to complete their task (3m 15s remaining)"
Human-originated messages are never rate-limited
Prevents LLM message cascades that cause avalanches across all agents on the LAN
Agent Cancellation Propagation
When a user cancels an agent run, all post-run actions that could trigger un-cancellable LLM calls are now skipped
maybeReflect (reflection callback + ratchet rule LLM calls) is skipped on context.Canceled
asyncVerify (background build/test) is skipped on cancellation
Session persistence and todo cleanup still run correctly on cancellation
Bug Fixes
Desktop
Session management: Resume latest session on startup instead of creating blank one