Praat: Doing Phonetics By Computer
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Updated
May 8, 2024 - C++
Praat: Doing Phonetics By Computer
Materials for training tracks for continua media - OpenFOAM, vortex method, and other
Discontinuous Galerkin finite element method (DGFEM) for Acoustic Wave Propagation
CUDA and C++ port of BELLHOP / BELLHOP3D underwater acoustics simulator
Reverb effect using hybrid impulse convolution
Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.
loudspeaker enclosure designer
Accelerated beam tracing algorithm adapted from the original source code by Samuli Laine.
Negative Nancy's vocal synthesizer
A tool to measure and design loudspeakers
Release version of ncpaprop, a command-line package for modeling the propagation of low-frequency acoustic waves in the atmosphere.
Acoustic Vibration of a Fluid in a Three-Dimensional Cavity: Finite Element Method Simulation using CUDA and MATLAB
2D finite difference acoustic wave propagation
CAMBALA: Coupled Acoustic Modes with Bottom Attenuation in Linear Acoustics
Finite Element Method High-Performance Acoustic Simulation
IOT Projects - Rain meter, Air Quality, Energy Consumption, Remote Automation, Linear Actuator, Dust Sensor, Light Sensor, Remote Distance Monitoring, Gas Sensors
3D simulation for Acoustic Waves using Glut.
University project, developing acoustic interface prototypes via simple machine learning approaches. Building of a system with a teensy microcontroller and a piezo microphone, which is able to detect acoustically five different desk gestures (finger tap, thumb tap, nail tap, vertical nail swipe, horizontal finger swipe) and map keyboard inputs t…
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