Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
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Updated
Sep 22, 2021 - C#
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
UCI chess engine written in C# for .NET platform.
C# UCI Compatible Chess AI
An Application desinged to keep youre Data yours.
A chess engine developed in C #
A gobang with AI and support multiplayers to play on the server
Basic AI engine written in C# that implements the alpha–beta pruning algorithm to create two-player, zero-sum games like Tic Tac Toe, Connect 4, or Chess.
Fully functional checkers game VS AI (MiniMax, Alpha Beta pruning)
An alpha beta algorithm for the othello game
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
This repository contains an implementation of 9 men's morris game in Unity. It includes AI players tree search algorithms to make decisions.
A strategic game implemented in the α-β-pruning or beam search scheme based on a function assessing the game state.
Unity2D_대전 전략 오목 게임
Tic Tac Toe in C# with minimax and alpha-beta-pruning -- compact storage of the board as ints and vectorized where possible
A generalized Tic-Tac-Toe game solver
Quoridor game implementation packed with a generalized and fully reusable 2-player board game solver AI agent
You can play the Syrian Persis board game against my AI agent that was built with Expectiminimax Algorithm
Reversi game written in c#
This is a project I did as a homework for a course at my bachelor's degree in university.
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