Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
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Updated
Feb 25, 2013 - C++
Connect Four with Alpha Beta Pruning (VC++ and ClanLib)
The Connect Four game implemented in C++ using the minimax algorithm and different heuristics
Simple board game with alpha-beta pruning AI
Othello(Reversi) game design
TicTacToe Console Game - Minimax & Alpha-Beta Pruning algorithm Implementation
Connect Four game.
A C/S framework for reversi game with a well developed AI player
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
Othello/Reversi AI - minimax search with alpha beta pruning
Chinese Chess Game and Tree-Search AI in cpp, completed
An AI program that plays chess by reading in moves from the command line
🏆 Make an AI capable of beating human players at Gomoku
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