A header-only library to provide information about your class members
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Updated
Aug 19, 2018 - C++
A header-only library to provide information about your class members
A C++14 JSON Serialization Library
A C++14 Component-Based Game Object Model framework for developing videogames
High level code for popular Object Oriented Design interview questions
DCL-120: Object-Oriented Programming Principles and Design Patterns
A RESTful API using Poco C++ Libraries.
Header-only, tiny and easy to use library for dependency injection written in C++17.
The Consumer/Producer problem in a real application using Boost and Poco.
An example C++ project utilizing ECS architecture (with entt library).
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A collection of architectural patterns and design patterns.
[WIP] database based on entity-component with thread-safe access for asynchronous systems
Fast entity-component-system (ECS) with compile-time archetypes
Optimised and simple reflection library for games
XPCF stands for Cross-Platform Component Framework. It provides base functionalities to handle component interfaces and method introspection, dependency injection and initial configuration.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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