Trying the shortest path algorithms (Dijkstra, A*) in Unity for a route planning game prototype.
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Updated
Dec 21, 2017 - C#
Trying the shortest path algorithms (Dijkstra, A*) in Unity for a route planning game prototype.
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
a path find for tilebase game in unity
A* Pathfinding implementation in Unity3D
Dungeon generation and navigation using constrained random walks and A* in Unity
*** IN PROGRESS *** - Path Finding Algorithm Project in C#
Topdown videogame developed in Unity.
Unity Project: Custom A* pathfinding script for Unity.
Just for fun generating random mazes and solving them with the A* search algorithm
High performance A* pathfinding in C#
[Prototype] Personal Toy-Project < Last Fantasy > A* Path Finding Prototype using Unity
A pathfinding visualization project in Unity
A Star (A*) algorithm in C# focused on performance and setup for Unity
A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.
Unity project showcasing A* pathfinding visualization.
A simple Astar implementation for a school project
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