A basic 3D scene implemented with various engines, frameworks or APIs.
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Updated
Mar 23, 2024 - C
A basic 3D scene implemented with various engines, frameworks or APIs.
A low-overhead mesh-processing plug-in API for cross-software procedural effects
Game development environment for the KITSUNETSUKI project
Fork of a fork of Blender, to maintain its Game Engine.
Enables the use of NIVIDA CUDA for Large realistic Particle Simulations in Blender 3D
Stand-alone QuickLook plugin to view .blend file thumbnails
Simulation of 3D models, web applications, JavaEE, JavaFX and Sockets
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