A set of educational subprojects for Vulkan learners
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Updated
Mar 31, 2022 - C++
A set of educational subprojects for Vulkan learners
Z-Buffer Rendering System with OpenGL
A hobby Blinn-Phong shaded ray-tracer written in C++
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
Archived Repository of the Assignments in my Computer Graphics Class
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
Uppsala University - 5SD805 - Real-Time Graphics Programming for Games 1: Write a program that renders a scene where all objects are affected by a light source using the Phong or Blinn/Phong reflective model
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
Fourth-degree Computer Engineering subject at Universitat de Barcelona
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
My OpenGL game engine.
A 2D & 3D rendering engine using OpenGL bindings.
A game engine that renders primitive objects by utilizing raymarching
TypeScript based 3D game engine.
3D scene with a model of the Solar System
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
A 3D cloth animation created using Verlet Integration.
C++ CPU Software-Rasterizer
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