Z-Buffer Rendering System with OpenGL
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Updated
Feb 7, 2020 - C++
Z-Buffer Rendering System with OpenGL
A set of educational subprojects for Vulkan learners
Textured heightmap OpenGL application
University of Leeds Foundations of Modelling and_Rendering Course Assignments
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
Archived Repository of the Assignments in my Computer Graphics Class
A hobby Blinn-Phong shaded ray-tracer written in C++
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
Uppsala University - 5SD805 - Real-Time Graphics Programming for Games 1: Write a program that renders a scene where all objects are affected by a light source using the Phong or Blinn/Phong reflective model
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
Fourth-degree Computer Engineering subject at Universitat de Barcelona
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
My OpenGL game engine.
A 2D & 3D rendering engine using OpenGL bindings.
A game engine that renders primitive objects by utilizing raymarching
TypeScript based 3D game engine.
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
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