C# library implementation of bloom filters
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Updated
Jun 24, 2020 - C#
C# library implementation of bloom filters
Unity Post procession about bloom
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
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