Simple implementation of John Conway's cellular automaton with wraparound topology and fancy animations
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Updated
May 25, 2024 - C
Simple implementation of John Conway's cellular automaton with wraparound topology and fancy animations
Elementary cellular automata CLI
3d Cellular Automata rendered using an efficient raymarching algorithm.
Conway's Game of Life implemented with Raylib
Langton's ant simulation made in C using SDL2
My own implementation of Conway's Game of Life in C
PRVHASH - Pseudo-Random-Value Hash. Hash functions, PRNG with unlimited period, randomness extractor, and a glimpse into abyss. (inline C/C++) (Codename Gradilac/Градилак)
A Cell machine remake for Gameboy.
An ASCII Powder Toy clone / game engine
C++ adaptation of the famous Game of Life by mathematician John Conway, using OpenGL for graphics.
Cellular Automata visualilzed using the OpenGL library
Conway's Game of Life with OpenGL
A terminal Langton's Ant cellular automaton simulator 🐜
This repository contains all the files from my APSD (Algoritmi Paralleli e Sistemi Distribuiti - Parallel Algorithms and Distributed Systems) final project @UniversitaDellaCalabria - A.Y. 2021/2022
A project to share on artificial life(Alife in short). It is essentially cellular automata but you could find also L-systems, swarm intelligence, physic simulations, etc.
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