Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples
-
Updated
Aug 9, 2022 - C#
Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples
Complete C# Examples Refereed in csharp-design-patterns-for-humans
Design Patterns: Elements of Reusable Object-Oriented Software
Tic Tac Toe implementation using TDD and made all tests run on every new pull request using Unity Actions.
This repository, contains the explanation of the design pattern categories and examples about it.
Design Patterns explanations and examples.
This library allows you to use constructor dependency injection (and perform Inversion of Control) with the Chain of Responsibility pattern.
Just another micro-framework for implementing Chain of Responsibility pattern in .NET Core and .NET Framework
In this repository, i will explain design patterns and which problems can be solved via these patterns.I especially try to use real world scenario.
Some design patterns (Singleton, Simple and Abstract Factory, Builder, Facade, Adapter, Chain of Responsibility, Mediator) examples written in C#
I don't know if it seems like a builder pattern, or a little bit of a state pattern, or a little chain of responsibility pattern... by the way, for me, it seems like a 'state builder'. It's a builder with a chain of classes with a method that operates over a state. Those classes are enqueued and then dequeued when it is executed.
This repo has libraries for DotNet that implement the mediator, chain of responsibility, and decorator patterns in order to build a pipeline of functions (handlers) to process requests (such as commands and queries) and produce results (response). This is designed for functions (handlers) to be plugged in without any direct dependency.You can us…
🎓 Home tasks from design patterns course
C# & WinAPI instead of AHK. This app is suitable for situations, where you want to create/change some hotkeys for programs, but they don't support such possibilities. You just need to add your app processor and key handlers to the Accelerators project. Currently, the win-service project doesn't work, but the console app does.
Behavioral Design Pattern in C#
Learning design pattern
Examples of design patterns in C#
Lightweight library for implementing chain of responsibility in C#.
A design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
Add a description, image, and links to the chain-of-responsibility-pattern topic page so that developers can more easily learn about it.
To associate your repository with the chain-of-responsibility-pattern topic, visit your repo's landing page and select "manage topics."