Implementation of quad tree data structure
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Updated
Dec 3, 2021 - C++
Implementation of quad tree data structure
Simple brute force AABB overlapping detection system
A clone of the classic game BreakOut written in C++
2D Physics Engine written in C++
2D game using SFML library
Football heads game written in C++ designed using realistic physics simulation for each of the objects involved in the game
My OpenGL projects in C++
2D sandbox attempt at basic rendering, character movement, and collision detection.
Final Project for Computer Engineering degree
Special effects scene creation (game with graphics)
Using a stripped down (and earlier) version of my custom game engine to build a physics sandbox for testing collision handling etc.
Collision detection using collision data structures
This program demonstrates various concepts related to programming, mathematics and physics.
Collision Detection algorithm in O(log N) made with C++.
3D Viewer
Plotted 3D Environment is a graphical project inspired by Minecraft, designed to demonstrate 3D object creation, animation, and interaction using OpenGL. It features first-person navigation, texture mapping, and collision detection within a dynamic 3D environment filled with obstacles and enemies - Final project for the Graphing course.
OpenGL and SDL2 game engine written in C++. Features ECS architecture, 3D model loading and rendering, text rendering, collision detection and physics simulation, and more.
SFML particules collision simulator
C++ library which includes utility functions for using ROS2 MoveIt! planning framework.
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