A modular geospatial engine written in JavaScript and TypeScript
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Updated
Jun 15, 2024 - TypeScript
A modular geospatial engine written in JavaScript and TypeScript
Interactive, extendable street imagery map experiences in the browser, powered by WebGL
detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).
Nodi is an online node-based geometry design tool & social development environment.
RBush-3D — a high-performance JavaScript R-tree-based 3D spatial index for points and cuboids
vector brushstroke library
Immutable 2D and 3D computational geometry in TypeScript
Computational geometry algorithms visualizer
A retro minimalist engine for making a 2D game.
Interactive Voronoi diagram of the metro and bike-sharing networks of Rio de Janeiro
Pure TypeScript Ray Tracing Playground
Data Structure in TypeScript
Simple visual built in react to animate Fortune's algorithm for generating Voronoi diagrams.
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