Dependency Injection Framework for Unity3D
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Updated
Dec 18, 2020 - C#
Dependency Injection Framework for Unity3D
Brings data-binding to your Unity project
🔵 .NET Data Binding we deserve: concise, fast, feature-rich
UI framework for MonoGame game engine.
An alternative to ORM's such as Entity Framework, offers light-weight database mapping to your existing CLR objects. Visit "Design Goals" on GitHub to see more rationale and guidance.
Light binding library for Xamarin
View binding library for Unity. Built over UniMob
🔗Data binding components for Unity3d upm package
An MVVM framework for Unity that utilizes C# Source Generator for better performance, based on CommunityToolkit.Mvvm
C# - WPF - SignalR Real Time Chat Example Application with Unity DI Container. [Year of Development: 2018, 2020 and 2021]
Bind the Data Grid to the Web API Service.
Implement a simple one-way data binding feature with C#.
An WPF app with an integrated HTTP server that enables the web browser to access local smartcard devices that would otherwise not be accessible via JavaScript.
¡Ándale, ándale! A mouse profile manager for Windows. The best-paced mouse in all unicode!
a clean-coded shop management project implemented by WPF, Data-Binding, ADO.Net and MVP
Sample code for my blogpost about detecting binding errors
Bind the Grid Control to a LinqServerModeSource and implement CRUD operations.
Sample code to demonstrate how to go from code-behind to MVVM with Xamarin.Forms
Load node data on a background thread.
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To associate your repository with the data-binding topic, visit your repo's landing page and select "manage topics."