Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
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Updated
Jul 26, 2024 - C++
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Public API, examples, documentation and issues for Binary Ninja
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
Decompilation of Deus Ex: Human Revolution
Decompilation of sead: the standard C++ library for first-party Nintendo games
A matching decompilation of Metroid Prime
Wii and 3DS ports of 3D Pinball - Space Cadet
Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)
A project to rebuild all functionality via reverse engineering from the GOTY version of Plants VS Zombies (and expand upon it)
Reverse engineered Icewind Dale 2
A complete decompilation of Retro Engine (v5) ported to the Wii
Decompilation of Minecraft: Nintendo Switch Edition v1.0.17.
Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)
An attempt to create a byte accurate decompilation of Touhou 6 ~ Embodiment of Scarlet Devil
In-progress decompilation of mischief makers for the N64.
Overworld tileset compiler for Pokémon Generation 3 decompilation projects
The reversed code of Ballance.
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