Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
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Updated
Jul 15, 2022 - C++
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
Fine Resolution InSAR With Generalized Eigenvectors (FRInGE)
Surface manipulation and mesh morphing library
SAR/InSAR/PSInSAR/SBAS processing tools
C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project for CPSC589 @ University of Calgary.
A Simple Interactive Registration Method for 3D Volumetric Medical Image JCAD 2017
MotionBuilder Extensions Pack
Segmentation Transfer for 3D faces
Interactive framework for the as-rigid-as-possible mesh deformation in C++.
Comparison between the CGAL Surface_mesh_deformation methods and ofxPuppet
Implementation of Freeform Deformation using OpenGL.
Monte-Carlo Dose Calculation for Interventional Radiology (McDCIR) - 1. Real-time dose calculation (RDC) module
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