.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
-
Updated
Jul 8, 2024 - C#
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Tool and library for hooking graphics APIs using CoreHook
An experimental graphics abstraction layer for C#, supporting Direct3D 11, Vulkan (coming soon), and OpenGL.
Direct2D Image editor
Direct3D model editor
This example uses the Vortice.Direct3D11 library to draw primitives in a WinForms window.
UnityTextureReaderD3D is a plugin package for Unity that enables easy access to pixel data from Direct3D11 and Direct3D12 textures. The package includes native plugins for both APIs, providing efficient texture reading without the need for additional scripts or workarounds.
Demo of Direct2D UI library
This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
Add a description, image, and links to the direct3d11 topic page so that developers can more easily learn about it.
To associate your repository with the direct3d11 topic, visit your repo's landing page and select "manage topics."