An actually usable prototype of my previous SmartVeil project
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Updated
May 6, 2022 - C
An actually usable prototype of my previous SmartVeil project
DX11 BaseHook with Dear ImGUI Implementation through rdbo/libmem
The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
Universal lua overlay, that uses DirectComposition
An assignment in school that included Directx 11 implementation with various functionalities.
A WIP C++ DX11 Minecraft clone
NanoVG wrapper for Windows and MacOS
D3D11 utility library
Old closed prj SAVE
An abandoned game dev toolset.
NullEngine - WIP Game Engine with Editor
A simple windowing library that supports Windows. I Window is meant to be used with Vulkan, OpenGL or Direct3D.
The project shows how to hook IDXGISwapChain::Present and capture window frames.
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.
Starter code samples for Direct3D11
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