The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
-
Updated
Sep 26, 2020 - C
The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
An actually usable prototype of my previous SmartVeil project
Universal lua overlay, that uses DirectComposition
Old closed prj SAVE
D3D11 utility library
DX11 BaseHook with Dear ImGUI Implementation through rdbo/libmem
Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.
An assignment in school that included Directx 11 implementation with various functionalities.
A WIP C++ DX11 Minecraft clone
NullEngine - WIP Game Engine with Editor
NanoVG wrapper for Windows and MacOS
A simple windowing library that supports Windows. I Window is meant to be used with Vulkan, OpenGL or Direct3D.
An abandoned game dev toolset.
The project shows how to hook IDXGISwapChain::Present and capture window frames.
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Starter code samples for Direct3D11
Add a description, image, and links to the directx-11 topic page so that developers can more easily learn about it.
To associate your repository with the directx-11 topic, visit your repo's landing page and select "manage topics."