A WIP C++ DX11 Minecraft clone
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Updated
May 10, 2024 - C
A WIP C++ DX11 Minecraft clone
NanoVG wrapper for Windows and MacOS
NullEngine - WIP Game Engine with Editor
A simple windowing library that supports Windows. I Window is meant to be used with Vulkan, OpenGL or Direct3D.
D3D11 utility library
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.
The project shows how to hook IDXGISwapChain::Present and capture window frames.
DX11 BaseHook with Dear ImGUI Implementation through rdbo/libmem
Universal lua overlay, that uses DirectComposition
An actually usable prototype of my previous SmartVeil project
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
An abandoned game dev toolset.
An assignment in school that included Directx 11 implementation with various functionalities.
Old closed prj SAVE
Starter code samples for Direct3D11
The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
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