Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
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Updated
Aug 20, 2023 - C#
Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
exomia/ecs is an entity component system for the exomia framework
Simple Entity-Component-System in C#
My version of an entity system. My goal is to make a system that does not need to have special build steps that make things complicated and take longer.
A unity 3D example game using my own Entity Component System (ECS)
A simple, lightweight and fast Entity Component System
Experimental architectural approach for gamedev
Deterministic lightweight ECS framework
A unity 3D example game using EgoCS framework https://github.com/andoowhy/EgoCS
Little game with unity and entitas in c#
A space war game made with ECS and JobSystem in Unity.
Demo implementation of a Stride root render feature that you can use in the graphics compositor
Implementing a simple 2D isometric physical using [MiniEcs framework](https://github.com/voledyhil/MiniEcs)
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Probably the simplest to use ECS for C#
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