Loosely coupled internal event system plugin for the Unreal Engine.
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Updated
Jun 6, 2024 - C++
Loosely coupled internal event system plugin for the Unreal Engine.
Unreal Engine plugin that contains a global and object based event and variable system using gameplay tags
An entity component system implementation in C++.
This project provides implementation of a basic event system according to the Observer pattern. It allows to create an event instance which creates custom arguments and pass them sequentially to the subscribed event listeners.
A simple and lightweight C++ event library to use out of the box.
Thread-safe generic event library for C++ (17+)
a single header event system that im using in my game
A fast, comprehensive, and memory-efficient enum-based events system I created on the side during my Masters course
ConnectFour game as part of an CS assigment for university
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