A collection of UnityPackages.
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Updated
Sep 6, 2024 - C#
A collection of UnityPackages.
Generates code to allow invoking FMOD events with a strongly-typed syntax.
Audio module developed in C++ for Univer Game Engine using FMOD.
The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
Proximity voice chat for Unity using FMOD, compatible with Netcode for GameObjects
Unity3D typing game
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Dissertation for my masters in commercial video game development. Aiming to create complex and viable audio systems utilizing FMOD for Unity. The project contains three systems: adaptable audio handling, audio occlusion and obstruction, and dialogue
Managed-Only C# Library for Decoding FMOD 5 sound banks (FSB or bank files)
Audio implementation tools for FMOD and Unity
Audio redesign for Unity's FPS Sample project using FMOD
Console TicTacToe with FMOD
Game Project for Final Exam in 6th Semester
1st Winner Game Project in GKM Amikom 2020
1st Winner Game Project in GKM Amikom 2021
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