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The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
Dissertation for my masters in commercial video game development. Aiming to create complex and viable audio systems utilizing FMOD for Unity. The project contains three systems: adaptable audio handling, audio occlusion and obstruction, and dialogue