Netick is a C# networking solution for Unity.
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Updated
May 25, 2024 - C#
Netick is a C# networking solution for Unity.
多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......
快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
This is a Client side Unity project for Testing sockets, multiplayer, Ably and Playfab network connections
🕷️ authoritative server protocol and .NET library for games using udp
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
Unity C# Port of GGPO built atop Hourai Networking
UDP Client-Server implementation in Unity
Easy, Socket-based General Purpose Unity Networking
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
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