Archetypal ECS for F# and C#
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Updated
Jul 28, 2024 - C#
Archetypal ECS for F# and C#
A sample project explaining the usage of singleton object to hold global game state.
Chroma Framework is a cross-platform 2D game development framework with focus on quick bring-up and hassle-free prototyping.
UI system for MonoGame projects.
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
An open source codebase for game development and metaverse development
A yaml interpreter for dialogue trees
A wrapper over the Unity Debug class, offering fluent syntax and extra features.
Tween / Easing module.
Async load / save local data with compression, encryption and integrity check.
Async scene loading management module.
This project will be a simple package you can add to a project and import the features that will help jumpstart your project. These files are not meant to allow you to make a full game as is but provide a framework and a starting place to get your project started.
This is a simple menu system for Unity. It's basically a bare minimum of what you need to quickly get started with implementing menus in your project.
My Entity-Component-System framework.
A Utility AI for C# and Unity
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
Collection of helpful utilities we use in our Unity projects.
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Simple Sprites & bone-like Transformations for MonoGame projects.
Nodes, Culling & Entities for basic Scene Graphs in MonoGame.
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