Houses various game development tutorials and resources.
-
Updated
Apr 24, 2022 - C#
Houses various game development tutorials and resources.
Learn how to create a ScriptableObject-based gun system from scratch for your game!
This project is a Jigsaw Puzzle game. The tiles are dynamically created at runtime based on Bezier Curve. You can play the WebGL version of the game on Faramira.
Very basic pathfinding, C# design patterns for more complex games, UI including menus. (Ref: RR_CU2) http://gdev.tv/cu2github
In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
Match_3D Game Mechanic
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
In this tutorial, we will implement a generic pathfinder in Unity using C#. We will approach the tutorial from a basic 2D grid-based pathfinding to a more robust generic pathfinder that we can use for a graph-based data structure. We will then apply our pathfinder to a variety of pathfinding problems.
Architecture-agnostic code and tools to make Unity based games.
Implementing a simple 2D isometric physical using [MiniEcs framework](https://github.com/voledyhil/MiniEcs)
Open Source Pub/Sub Messaging Library for Unity
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Base Defense Clone
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
Tropical Puzzle is a project made in Unity3D for the Android platform, it is a genre Puzzle - Match3
Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
Add a description, image, and links to the gamedevelopment topic page so that developers can more easily learn about it.
To associate your repository with the gamedevelopment topic, visit your repo's landing page and select "manage topics."